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Facebook Messenger wants to be your primary messaging app. As people become more and more concerned about security, being the best messaging app means being the most secure. That’s why Facebook is finally adding an option for users to encrypt their chats in Messenger. Messenger will begin to offer an end-to-end encryption feature to a limited test group of users today. It’s a security option that’s been a long time coming for Facebook, which has considered making end-to-end encryption available for several months. The so-called “secret conversations” debuted today will be only visible to the sender and the reader, which means Facebook can’t enable some of the chatbot and payment features that are normally a part of the Messenger experience. However, end-to-end encryption boxes out law enforcement and even Facebook itself from reading users’ chats, ensuring that their conversations remain private. Messenger has also taken steps to make sure that chats remain secure, even if a user’s device gets lost or stolen. In secret conversations, Messenger will allow users to set an expiration date for a message so that it won’t be visible in the conversation forever. Once the time runs out, the message will vanish from the devices of all users in the conversation. Facebook released technical details about its implementation of secret conversations in a white paper (). Secret conversation mode will only be available on iOS and Android, not in Messenger.com, Facebook chat, or the desktop Messenger app — at least for now. Facebook’s vice president of messaging products David Marcus told TechCrunch that the addition of end-to-end encryption is intended to help Messenger become everyone’s go-to app. “We wanted to make Messenger your primary messaging platform, and while we currently were already using a lot of security to ensure that your messages are safe and confidential, we felt that we needed to go one more extra step with this new mode,” Marcus explained. The combination of end-to-end encryption and a message countdown clock “will truly empower people to have any type of conversation they want to on Messenger,” he added. Secret conversations will bring stronger security to some of Messenger’s nearly 1 billion users — but only if they turn it on. Like Google’s chat app, end-to-end encryption will not be enabled by default in Messenger, and that decision may draw criticism from the security community. Facebook Mobile Text (SMS Update) – Activate, Status Update November 16, 2010 Posted by Sree No Comment short link. How do I activate Mobile Texts? December 18, 2017 10:17 pm You are here: Home Gadgets How to activate Digicel VIP Text and get Free Texting on Digicel or LIME phone as IM gets more popular. When Google announced that Allo would only offer end-to-end encryption as an opt-in feature, Edward Snowden tweeted that it was “” and one of Google’s own security engineers wrote in a blog post he would push for end-to-end encryption to become the default (he later ). Latest Crunch Report. But Marcus says end-to-end encryption needs to remain optional so that users can access other popular Messenger features, read their messages on multiple devices, and access a backup of their chats if they lose their device — and that security experts Facebook has consulted with about its end-to-end encryption implementation have been sympathetic to those needs. Facebook also notes that “rich content” like GIFs, videos and payments won’t work in secret conversations. “The reality is you probably don’t need end-to-end encryption for all the conversations you’re having. Like if you’re following the Euro 2016 game right now and you’re chatting — so people are just having fun and they’re sending stickers and doing all these things where you want the full-fledged functionality and you’re moving from your computer to your mobile. Why would you need end-to-end encryption?” Marcus asked. “It’s that extra layer that you’ll want for those special conversations where you send a Social Security number, a username or password, checking account information for a payment, medical data of some kind. For those types of things, you want to have a little bit more peace of mind. We feel like the approach for us, given how people use our product, is really the right one and the security experts out there have been very supportive of the approach we’ve taken.” Messenger’s secret conversation feature is built on the Signal Protocol developed by Open Whisper Systems. The partnership with Open Whisper Systems is a natural progression for Facebook — WhatsApp, a chat platform owned by Facebook, also uses the Signal Protocol for encrypted messaging. Secret conversations are slated to become available to all Messenger users over the course of the summer, with access expanding to all by early September. “During this test, we will gather feedback about the functionality, measure performance, and introduce tools to enable you to report objectionable content to us,” Facebook said in a blog post announcing secret conversations. How can I start a secret conversation? To start a secret conversation, just tap on your friend’s name at the top of your current message thread. If you’re part of Facebook’s test group, you’ll see an option called “Secret Conversation.” Once you click it, a new conversation thread opens, with a notice at the top informing you that the chat is end-to-end encrypted. The timer feature that allows messages to be erased after a certain time period has elapsed is located right next to the text field. It offers a drop-down list of times you can select for how long you want your message to last before it expires, ranging from 5 seconds all the way up to 6 hours. • Description Messenger is a Facebook messaging app that allows users to message Facebook friends and people in their phone book. • Website • Why is Messenger using the Signal Protocol? Facebook sees quite a few benefits to using the Signal Protocol; it’s free and open-source, it’s widely considered one of the best in the security industry and the company building its own cryptography would be quite a challenge. “Typically when companies try to build their own security and encryption end of things, they’ll find problems sooner rather than later,” Tony Leach, a product manager on Messenger, told TechCrunch. “The Signal Protocol has evolved to be the best-in-class method of encrypting asynchronous messages between people, and so we wanted to follow what we see as the industry standard in helping protect people’s conversations.” For Open Whisper Systems, making end-to-end encryption easily available to large companies that don’t specialize in cryptography has always been the goal. “Our thesis is that organizations haven’t deployed end-to-end encryption in their products because it has just been hard to do until now,” Open Whisper Systems founder Moxie Marlinspike told TechCrunch. “Our hope was that, by developing the technology, designing a protocol from the ground up, and writing the open-source software, that would make it easier and people would actually deploy it. To some extent, that’s what’s happened. We’re getting to the point where it’s easier and easier.” What technical challenges did Facebook encounter? Although rumors have swirled that Messenger would include end-to-end encryption, several technical kinks needed to be ironed out before Facebook could debut the feature. “These essentially are new types of conversations that we’re building, so a lot of the messaging architecture that we originally built that would automatically fan out your messages to lots of different devices, we had to work around so that we could enable this new device-to-device kind of communication,” Leach said. “Also we’re used to relying on our servers to act as backups for all your messaging. So now in the end-to-end encrypted world, we can’t really do that. We had to make sure we maintained the same level of reliability without relying on backing up your messages on our servers for these encrypted conversations.” Why now? Consumer demand for strong encryption is driving Facebook, Google, Apple and other companies to reassure users that their communications are secure. “It’s a really good time to do this,” Marcus said. “We felt this was the right time to do it, to complete the capabilities with something that enabled people to have the conversations they wanted to have on Messenger.” Featured Image: Bryce Durbin/TechCrunch. The ResearchBuzz Firehose is regular RB content divvied up into individual posts, with a bit more commentary than the regular RB. There will also be additional resources that I think are too narrowly-focused or just not on for ResearchBuzz. If you're interested in digest-type posts just a couple of times a day, please visit. Want to know how to best use the Firehose for content discovery?. Search the Firehose Search for: Get RB Firehose via E-Mail Enter your email address to follow this blog and receive notifications of new posts by email. Recent Posts • • • • • Top Posts & Pages • • • • • Main Categories • (3,260) • (3,036) • (110) • (1,422) • (1,866) • (3,200) • (55) • (1,733) Popular Tags. Activate Windows 8 ErrorActivate Windows 8 Error I want to get an even better idea in terms of exactly the kind of bandwidth speeds I was getting outside did a quest for bandwidth testing apps for my iPhone and located the Cisco GIST app. GIST stands for Global windows error. This app not only performs a speed test for you but it compares one to others have got run the test as in reality. The program feeds data into a database maintained by 'cisco'. For those of you that wants to keep everything private, this is not the app for you because you will be asked to stop location, quantity and other information. Cisco says they will keep the info private however just desired to mention them. You have been warned! Activate Windows 8 Error ling|letdown|lack of success|disappointment}. 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Kinda justifies some of those fears we’ve had about these DRM systems for all this time, huh? You know, the ones companies like Microsoft tried to reassure us about by promising that they’d never leave us without the things we worked so hard to buy and earn? It’s good, at least, that we get to keep the games we paid for, but their assimilation into the Steam borg hive cluster geosynchronously orbiting Gaben mega-beard has been anything but graceful. Warner Bros’ Erik Miller: “Dear Batman Arkham Fans – Microsoft has begun the process of closing down Windows Live services over the next year. To make sure there is no interrupted service, we will be moving the game to Steam for verification and update services for both the Base and GOTY versions of Batman Arkham Asylum and Batman Arkham City.” “Unfortunately, you will not be able to continue playing from your current save. You will need to start a new game.” Hmm. Sounds like it’s time to start re-digging-up all those Riddler trophies, then. But hey, odds are, you’ve already gotten your fill of Arkham Asylum and Arkham City at this point. For most, I imagine the saves and Riddler trophies and things of that nature are just that: trophies. So it’s not the end of the world, but it doesn’t exactly set the best precedent for other DRM systems, regardless of whether the blame should be on Steam or GFWL for their proprietary gears failing to interlock. Here’s hoping other game developers and creators are taking notes – more specifically, on their “OH GOD PLEASE FIND SOME WAY TO AVOID THIS” lists. PopeRatzo says: I’m not sure you’re thinking this through. If “stealing” in the case of a digital game means “depriving the producer of profits from his work” and that is done through selling a “license” to the game (not actually selling the bits themselves), and the license was not available under any legal circumstances in his country, then what has he actually deprived the producer of? I would say there is a very good case (moral, too) that anyone in his country could download and play the game and it would not be stealing. Oct 31, 2013 I want to activate my copies of Batman Arkham City. Activating Batman Arkham Series on Steam. (Oct.17,2013 release date). Nov 25, 2011 Batman Arkham City Walkthrough Part 5 - Track Jokers Radio Signal, Steel Mill, steam shut off. Get Batman: Arkham City and all DLC for one low price with the release of the GOTY Edition! Not in the strict sense and not in any sense. It’s not like he deprived anyone of a legal sale, because it is impossible to have a legal sale in that country. They didn’t lose one penny of revenue by his playing a cracked version of the game. The fact that it is available via torrent is not the fault of the downloader in that country, and the producer lost no revenue. No harm, no foul. WaltC says: I can’t say that I ever bought a game just because it was a GFWL title;) More like I bought the game and then noticed it was GFWL, which I then proceeded to disable if possible. DRM is such a pain. For instance, for Bioshock 2, there’s a program file you can download (xlive.dll) and install locally in the game directory that allows the game to be played regardless of the requirements of GFWL. Works perfectly. It really would be interesting to hear the publisher’s “moral” side of the story of forcing their paying customers to jump through their DRM hoops! Probably runs something like: “Well, the bad apples spoil it for everyone.” Which is grade-school morality, if I’ve ever heard it, and avoids the question entirely. Why should paying customers have to suffer the slings and arrows of DRM? Good question. I don’t think they should. So, I’m all in favor of *paying customers* taking any steps they deem necessary to free up their software, up to and including downloading a cracked, DRM-free copy of their games if they choose. Morality is satisfied because the customer has paid for a license and copy of the game, and the customer also takes care of the publisher’s immorality (forcing DRM on paying customers) at the same time. I’m in favor of people owning the rights to a *copy* of every game they buy. Another area where obtaining an “illicit” copy is in fact legitimate, is in the case of old games out of publication and no longer being sold that a person might wish to play. Since no one is trying to sell those games anywhere, then the person obtaining a copy of them damages no one financially. Hence, no theft is even possible in those cases. Last, as mentioned earlier in the thread, if a person buys a copy but later loses his copy then it is acceptable to obtain another copy, since he paid for a copy of the game and surely under no circumstances would buy two copies of the same game;) (Unless he’s a bit “touched”, that is;)). MellowKrogoth says: Can’t believe some people are still stupid and twisted enough to deny someone the right to play a game, even though they’d willingly paid for it if they could. Remember, culture belongs to the people, to humanity, and copyright is only a temporary favor from the people to encourage the authors to make content. (Even American law says that much.) If that system for some reason fails to help the author in your country, you playing the game is only taking what’s rightfully yours. GunnerMcCaffrey says: “Jack Mack says: The argument here seems to be “Some acts are inherently evil” VS. “Acts are only evil if they have a negative effect”. So, if you stole 50 bucks from your grandma, and then a passing genie took pity on her and magically regenerated the $50 (so she never realized that you stole from her, and there was absolutely no negative effect from it) was it still an evil act?” How is this an analogy to what we’re talking about? When you take the $50, all you know is that you are taking $50. You don’t know a genie will show up. All you can say for sure is that your grandma has been deprived of $50. This is by definition stealing. That’s obvious. A better analogy to the situation we’re discussing is picking up a picture of a $50 bill while your grandma is nearby, and then someone shouting OH MY GOD HOW COULD YOU DO THAT TO GRANDMA and you getting kind of confused about why they’re shouting and how they got into grandma’s house. Defunct says: Wait, what? Where do I get my GOTY version? Steam doesn’t have it for me already. I bought the original game before it came out with any DLC, and now am waiting for a sale where it’s really cheap. Free would be better if I could get the GOTY version, but I don’t see that anywhere. A little help here, please? Edit: nevermind! It WAS in my library, I just had it filtered by installed games. I just unfiltered and am installing now. It’s cool, too, because I didn’t have the GOTY version of either one, and now I do. I bought both just about when they came out. Strangeloup says: I just picked up both Arkham games, in their goatee flavours, thanks to a very good deal that netted me the pair for £6. I bounced off them on consolebox (and don’t have the machine in question any more), but I figured for such a low price I was prepared to try again, especially as they’re so highly rated. I’d been put off the PC versions before due to GFWL’s foul taint, but now that’s been excised I’m sure it’ll be a smoother experience. And yeah, if they could fix Dark Souls, that would be great — maybe do something about all the hackers as well, because at this point it’s better to play offline to the point where I’m thinking of getting the PS3 version so I can actually unhollow for more than 2 minutes without some invincible murderlord popping up. Epmode says: It took some doing but I was able to convert my vanilla AA and AC Steam saves to the Steamworks GOTY version. It requires a little (easy) hex editing and some precisely timed file copies (to prevent Steam Cloud from overwriting your changes) but it definitely works. 2K and Warner have really impressed me with their Steamworks conversions. They didn’t have a way to verify exactly what DLC a user has so they could easily have charged extra for the GOTY Steamworks versions but they didn’t. I only hope Namco/From puts some effort into a Dark Souls conversion. It would be terrible to lose that one. Moose Malloy says: I’m the same as you, I think. GFWL never seemed to work properly for me. I don’t get achievements, but I’ve never cared very much about them. At this point, Batman:AA is working fine for me, as is Fallout 3 (both installed from disc and need them in to play). Both are showing the GFWL thing at the top of the screen on startup, signed in as Offline. Should I still worry and hack/convert to Steam, or will disc-installed offline games continue to work after GFWL dies? Advice welcome, as I intend to be playing these games for years yet. (I love them both but I’m very slow). EDIT: Whoops, sorry, I meant Batman:AC not AA. I finished AA, which is rare for me and an indication of how much I’ve enjoyed both Batman games. Thoma says: I believe it would be nice to mention in the article the manymany users with retail copies of both AA and AC are unable to register their game with Steam. There was still no response from Valve (at least from what I have seen), however this issue being present since the so called transition. For me the steelbook edition of PL/HU of Arkham City is not working with Steam – invalid key error message. Plus it is worth looking at the comments below the Steam thread just to see how extensive this invalid key issue is. Maybe the gaming press could put a little bit of pressure on Valve/Microsoft to take give a response? (Blimey, just realised that I’ve been reading RPS over 4 years now almost every day and I just registered today – oh well, better late than never I guess.). TWChristine says: As we near the point that GFWL will no longer “grace” us with its presence, I have to ask something that I’ve wanted to ask for a while. What exactly WAS the problem people had with it? To my knowledge the only game I own that used it was/is Dawn of War 2. It was a pain to sign in every time I wanted to play, but other than that I don’t remember it ever interfering with anything. Are there issues that I would’ve noticed if say, I had decided to utilize multiplayer? (And just to clarify, I’m not trying to be facetious.I just didn’t have enough experience with it to know what all the hubbub is:) ). Epmode says: Besides the terrible UI, it is a very unstable platform. Consider yourself lucky that you never had to deal with GFWL glitches. There are many and they are often very difficult to fix. I personally have had lots of trouble with installing DLC through the GFWL Marketplace client. The GFWL patching system is also a mess. I don’t think I’ve ever had a patch complete without the game crashing and having to restart, all of which could have been avoided had the games patched themselves through Steam. GunnerMcCaffrey says: For me, the only real problem with it seems to be what’s happening now: it made access to your games entirely dependent on a system that was almost certainly going to disappear one day, and didn’t serve any apparent purpose. (It seems like if you buy directly through the GfWL marketplace you need to go through some pretty strong voodoo just to make sure DLC is actually accessible through your base game, and not walled off behind a separate profile – but why would you buy directly through Microsoft in the first place?) I never had a real problem with it myself. FO3, Dark Souls, and Arkham City have all worked just fine. Its presence was nothing more than a passing nuisance at worst, but its removal is going to break at least one of my games (with no refund, of course). So in one way I don’t understand all the complaints and even kind of resent them. In another way I empathize, because of course MS was going to shut down such an unwieldy scheme some day, and I hope this convinces publishers to avoid that road permanently. But ultimately I think, if you want ownership over your games above all, why were you even dealing with these companies in the first place? The DRM is absurd, but it’s not a secret. It’s making me nervous about the size of my Steam library though. Let’s not pretend something equivalent won’t happen to Steam one day. It may be a long way off, but it’ll happen. Cytrom says: All my games that used it stuttered and run like 5-10 percent less FPS, which was completely cured by using an “unofficial” executable and removing gfwl (where it was even possible to do that), caused savegames to get lost / corrupted, same for entire profiles (I had to make like 3 different GFWL accounts), MP games lagged like crazy. It’s buttons were bugged in widescreen resolutions. I had manually update it a bunch of times because the auto update thing of it was broken Made annoying sounds, looked stupid, killed my kitten, and it made me want to hurt people. Especially microsoft employees..and its just another layer of useless garbage I needed to start up along the game i wanted to play. Blackmyron says: That the site is through one that Microsoft has for XBox says it all – the entire experience revolved around “Why are you playing your sad PC games? Go buy an XBox!”. Their reaction to Steam was to make the process more unpleasant. Specific examples are already rife here, but personally I had tremendous fun trying to reinstall Bioshock 2 on a new computer from the original hardcopy, only to have GWFL get stuck in endless update loops. Unfortunately, Steam has deprived me of 80% of game enjoyment by not providing the endless problems to install games I own. Kiya says: I bought Batman: Arkham Asylum with GFWL in January 2010 as part of the Eidos Collectors pack during the Steam winter sale. I created my GFWL account, played it for a few hours, then the next time I went to play it my saves had been wiped. Annoying, but not the end of the world – started from the beginning again, played past the point I had reached before, then GFWL wanted to update and I became stuck in an infinite update loop. So I followed various instructions to uninstall then reinstall the latest version of GFWL from Microsoft’s website – after which it would not accept my login. I thought maybe I had forgotten the correct password and tried to recover, to be told that my account did not exist. Yet if I tried to create another account I was told that an account with that email already existed. So for the last three and a half years I have not been able to play the game I paid for until the removal of GFWL this weekend – and after that experience I refused to waste any more of my money on the GFWL service. I couldn’t be happier with the move to Steamworks. Good riddence to bad rubbish. Farewell GFWL you will not be missed. Stupid_mcgee says: It was notoriously buggy, encrypted your save games, matchmaking was terrible, region restrictions meant certain countries couldn’t play the game or even register it, and then there’s also the little fact that when it first launched, GFWL required you to subscribe to play GFWL games online. Just like XBox Live. Yes, Microsoft thought they could get away with charging PC gamers to play GFWL games online. The whole thing was a disaster from launch to its death. It is a shining example of exactly what you should not do. It also called my mother a fat, dirty, ugly, old bitch and if I ever see it again, I’ll sock it good right in the nose! Cytrom says: Oblivion, and New Vegas never used GFWL. The steam version of fallout 3 has long gotten rid of GFWL, and the retail runs fine in offline mode even if you dont patch it for whatever reason. GTA IV has offline saves on your hard drive and is capable of running in offline mode as well so you can save that too. I really hope GTA 4 gets cured of this cancer too eventually, but i don’t count on it. Actually the only game I know will become completely unplayable (unless it gets patched) is Dark Souls unfortunately it is also the least likely to get cured. Considering how lazy the PC port of DS is, I doubt they’d spend an equal or more time to remove gfwl, than the entire porting process took them. Shadowcat says: Nathan, it would be really good if you could link to a statement regarding “companies like Microsoft tried to reassure us [] by promising that they’d never leave us without the things we worked so hard to buy and earn?” (In particular for Microsoft & GFWL, but any such statements for other DRM platforms would be appreciated as well.) I ask, because while I’ve heard plenty of people assuming that such companies will do right by their customers, I’m not sure I’ve ever seen any official statements to that effect. PopeRatzo says: GFWL is one of those cases of a corporation acting in such a hostile manner toward its customers that it doesn’t deserve to succeed in the marketplace. If I buy a game and it’s got GFWL on it (which has happened). I just leave it in the box and get one of the unlocked versions that the Internet makes for me. I don’t believe in depriving a game maker of their fair revenue, but I won’t install malware on my computer just to play the game. And once I purchase the game, I treat it as if it’s my game to use as I see fit. Brickstool says: This is good. Recently I tried to replay Dead Rising 2 which I had registered under an old account from when I was a young lad. I launched it and entered my details, to which it prompted that I had to agree to the updated terms & conditions through a browser. So I went onto web and attempted to do so, clicked “agree”. What I had forgotten was that my account was under parental controls, but I had entered my actual age at the time of creation and due to being a few years over the age of 18 I thought that it would auto-remove the parental locks (which my mother had placed in order to look like she was at least attempting to monitor what I was playing/buying to her friends). Unfortunately for me, despite being an adult, it said that I would need my mother’s permission to agree to these new terms and conditions, and that it had sent an email to her email account. Her email account was deleted long before this and when I contacted Microsoft about it they pretty much stonewalled me. So basically I couldn’t and still can’t play Dead Rising 2. TL;DR Microsoft is mean and silly and so is GFWL. NEVER COME BACK. Prepaid funds are valid for a specified number of days starting from the time of the day they’re added to your account (“Active Period”). Unused funds will expire at the end of the Active Period. Expired prepaid funds will be restored if you Top Up your account within 7 calendar days of their expiry. If you Top Up your account before your existing prepaid funds expire (or are used up), then your Top Up will be added to your existing Prepaid funds and the Active Period for the Top Up will apply to the combined amount of prepaid funds. Prepaid funds are non-refundable. Any Prepaid funds which are added to your account on a promotional basis will expire at the end of the Active Period and are not restored by Top Up. Any included but unused minutes, text messages or data in Prepaid Plans or Add-Ons will not carry over beyond the applicable Plan or Add-On period. The higher the amount, the longer the available time you have to use it before it expires. Check out the chart below. Top Up Cards or Cash Top Up Value Credit or Debit Expiry (In Days) $100 $100 - $200 365 $50 $50 - $99 60 $25 $25 - $49 60 $15 $15 - $24 30 •. If your balance is zero for 120 days, your account will be deactivated and you'll lose your phone number. To reactivate your account, click on the link 'Activate now' above. Keeping a balance in your Prepaid account makes sure that you: • Always have the lowest by-the-minute calling rate. • Always have access to your phone when you need it. • Can carry over any unused account balance to your new expiry date. If your balance is zero, you won’t be able to make/receive calls, browse the web or send texts. Dial #999 from your phone to check your balance. Activate your Mileage Plan account and turn your Virgin America Elevate points into Alaska. Credit card This indicates a link to an external site that may not. Get set for a more rewarding experience on Virgin America and Alaska with the card that gives you more perks and privileges on both airlines. Answers to your questions on the Virgin Atlantic Credit Card Account. Virgin World; Red Carpet Retailers. To transfer money from your Virgin Money Credit Card Account to another account all. You will be required to activate your. From frequent flyer rewards cards to low rate and no annual fee options, Virgin Money credit cards can suit many different lifestyles and goals. Depending on the card you choose, you could also enjoy an introductory 0% interest rate on balance transfers or purchases, bonus points and platinum perks such as complimentary insurance and flight vouchers. Use this guide to compare Virgin Money credit cards features, benefits and fees. You can also learn how to apply and find answers to frequently asked questions so that you can decide if a Virgin credit card is right for you. Virgin Money Credit Card Offer. Compare Types of Virgin credit cards The Virgin Money credit cards you can choose from include reward options, low rate and no annual fee credit cards as well as platinum accounts that come with more complimentary extras. You can compare all the Virgin Money credit card options below to find one that suits your needs. • Balance transfer credit cards If you have existing debt you want to pay off, a Virgin Money balance transfer credit card could help you save on interest charges by offering a competitive introductory interest rate, such as 0% for up to 18 months. After that, a standard interest rate will apply to any balance remaining from the transfer. With Virgin Money, you can balance transfer up to 80% of your available credit limit from eligible non-Virgin credit cards or store cards, as well as personal loans and lines of credit. For more details, you can refer to the terms and conditions on the Virgin Money website or read our. • Frequent flyer credit cards The Virgin Australia Velocity Flyer and High Flyer credit cards reward you with Velocity Points per $1 spent on eligible purchases. These points are automatically credited to your Velocity account, where you can redeem them for flights with Virgin Australia and its airline partners, accommodation, gift cards and merchandise from the Velocity Rewards Store. Depending on the card, you could also enjoy thousands of bonus Velocity Points when you sign up and meet the spending requirements. Compare the latest Virgin credit card introductory offers on this page to find out what's available to you now. • Premium frequent flyer credit cards The Virgin Australia Velocity High Flyer is a premium rewards card that includes a higher earn rate than other Virgin Money frequent flyer cards, a 80,000 bonus points offer and complimentary travel insurance. It also offers two complimentary single-entry Virgin Australia domestic lounge passes and a $129 Virgin Australia flight voucher each year, which you can redeem by making a retail purchase at least 2 months before you request it. As this card has a standard annual fee of $289, make sure you consider whether the benefits will outweigh the cost of it. • No annual fee credit cards With a $0 annual fee for life, the Virgin No Annual Fee credit card gives you a way to save on credit card costs. This card also offers 0% on balance transfers for 12 months. At the end of the introductory period, any debt left over from the balance transfer will be charged interest at the standard variable rate for cash advances, currently 20.99% p.a. Meanwhile, the purchase rate for this card is 18.99% p.a. • Low rate credit cards Virgin's Low Rate credit card is designed to help you save on interest charges, offering a competitive ongoing variable purchase rate of 11.99% p.a. It also has an annual fee of $49 and contactless payment options through Visa payWave. The benefits of banking with Virgin Money These are some of the most popular features you can enjoy with a Virgin Money credit card. • Velocity Frequent Flyer Points If you get a Virgin Money frequent flyer credit card, you'll earn Velocity Points for every dollar spent on eligible purchases. You can then redeem your points for flights with Virgin Australia and its airline partners, accommodation packages and products from the Velocity Rewards Store. Some Virgin Money credit cards come with introductory bonus points offers to help boost your balance. Plus, you can earn extra points by using your frequent flyer credit card with Velocity partners. Check out our guide to with a credit card. • Virgin Australia flight voucher - Velocity Flyer and High Flyer cards Both the Virgin Australia Velocity Flyer and High Flyer credit cards offer you a $129 Virgin Australia gift voucher every year you have the card. All you have to do is make a retail purchase with your card two months before requesting your voucher. You can then use it to help pay for Virgin Australia flights or selected Virgin Australia holiday packages anytime within the first 6 months from the date the voucher is issued. • 0% balance transfer offers If you have a debt that's collecting high interest, Virgin Money offers a number of credit cards with 0% balance transfer promotions for up to 18 months. This means you can transfer a balance from a non-Virgin Money credit card, store card, personal loan or line of credit and pay down your debt without interest for the duration of the balance transfer period. Once the promotion ends, though, the standard cash advance interest rate will apply, so it's wise to pay your entire debt before this happens. • Visa credit card perks All Virgin Money credit cards belong to the Visa payment network, meaning you can access global acceptance and a variety of exclusive Visa perks. You'll be able to use Visa payWave for contactless tap and go payments of up to $100 and receive peace of mind with Visa's No Liability Policy in case your card is ever lost, stolen or used for a fraudulent transaction. You'll also receive access to presale concert tickets, entertainment offers and discounts courtesy of Visa Entertainment. How to apply for a Virgin Money credit card If you've compared your options and decided you want a Virgin Money credit card, you can complete a secure online credit card application within 15 minutes and should receive a response in a matter of minutes. Before you apply, make sure you meet the eligibility requirements and have your relevant information ready for the application. Eligibility requirements • Age. You must be at least 18 years old to apply for a Virgin credit card. • Residential status. You'll need to be an Australian citizen or permanent Australian resident. • Minimum income. Depending on the card, you'll need to meet a specific income requirement to qualify for the card. • Credit rating. You'll need a good credit history to receive approval. Required details and documents Here are the key details you'll be asked to provide when you apply for a Virgin credit card: • Personal information. You’ll need to provide basic personal information like your address and date of birth. You’ll also need to verify your identity using an accepted form of identification such as your drivers licence number. • Financial information. You will need to submit information about your income, your living expenses, details of any assets and liabilities and information about any accounts you wish to include in a balance transfer. If you're considering a Virgin Money credit card, make sure you check out the latest details and offers to see if you can take advantage of 0% interest rate offers or bonus point promotions that could boost your Velocity balance. Also remember to weigh the value of the rewards against card costs such as the rates and fees to decide if one of these cards is right for you. Frequently asked questions If you want to know more about Virgin Money credit cards, here are answers to some of the most frequently asked questions. If you have a question that hasn’t been answered, get in touch with us using the form below. The application requirements for each Virgin credit card are different. You can find the eligibility requirements for Virgin credit cards on our review pages. Generally speaking, you will need to answer yes to the following if you want to apply for a Virgin credit card: • Are you over the age of 18? • Are you an Australian citizen or a permanent Australian resident? • Do you have a good credit rating? If you're still unsure, you can get in touch with Virgin Money directly by calling 13 37 39 to discuss your options. You can request an additional cardholder when you apply for your Virgin credit card. You'll need to provide the person's name, date of birth and other personal details as part of the application. If you’re an existing Virgin credit card account holder, you can request to add a supplementary card on your account by submitting an additional cardholder request form, which is available from the Virgin website. It may take up to 10 business days to process and issue an additional cardholder request.Please note that if the additional card incurs an annual fee, it will be charged to the primary cardholder's account when the supplementary card is issued. If you're the primary cardholder, you'll also be responsible for all charges on the account. You have the following options to make repayments to a Virgin Money credit card. • Direct debit. Jump on the Virgin website to complete and submit a Virgin Money Direct Debit Auto Pay Application Form. This method of payment allows you to automatically pay your entire account balance, just the minimum repayment or a specific amount when your statement comes. The money is taken from a savings or transaction account linked to your Virgin credit card account. You can pay your Virgin credit card from another lender’s internet banking facility using BPAY. The Virgin Money BPAY biller code is 49551 and your customer reference number is your 16 digit credit card number. Virgin credit card statements are issued with a payment slip. Complete this form and mail it with a cheque to Virgin Money at GPO Box 4299, Sydney, NSW, 2001. Make the cheque payable to your Virgin Money credit card account number and be sure to include the type of credit card you hold. Make sure you write your account number on the back of the cheque. • In person at Australia Post. You can pay your Virgin Money credit card at Australia Post using cash or EFTPOS. When you get your new credit card, you'll be able to sign up for a Virgin Money online banking account using these steps: • Go to virginmoney.com.au and look for the 'Login' icon in the top right-hand corner of the screen. • Hover your mouse/cursor over the 'Login' icon. A menu will appear showing all the different options. • Click on 'Credit Cards' in this menu. You'll then be taken to the Virgin Money credit cards login page. • Hit the 'Register' button above where you would enter your login details (if you had them). • Follow the prompts to complete your online account registration. Once you have registered, you can also login to your Virgin credit card account by following steps 1-3 and then entering the login details provided when you registered. Hi Donald, Thanks for your question. Just to clarify, are you referring to a personal loan? If so, Virgin Money are one of a select number of institutions that allow you to transfer your personal loan and line of credit debt to one of their credit cards, as well as letting you transfer other card debt. However, your eligibility requirements will also depend on the level of the debt and your credit history. Should you have any further specific questions regarding your eligibility requirements, I would suggest you get in contact with Virgin Money directly. I hope this has helped. Thanks, Sally. Hi Narelle, Thanks for your inquiry. The minimum credit limit varies and depends on the type of credit card you choose. Most Virgin Australia credit cards offer a minimum credit limit of $6,000, but there are some that also offer a higher amount. If you wish to find out the minimum credit limit of a specific card, kindly check the Comparison table on and click on the credit card of your choice. On the page the product table will provide the details you are looking for, including the minimum credit limit of the respective card you’ve chosen. I hope this helps. Thanks, Jonathan. Disclaimer - Hive Empire Pty Ltd (trading as finder.com.au, ABN: 18 118 785 121) provides factual information, general advice and services on financial products as a Corporate Authorised Representative (432664) of Advice Evolution Pty Ltd AFSL 342880. Please refer to our. We also provide general advice on credit products under our own Credit Licence ACL 385509. Please refer to our for more information. We can also provide you with general advice and factual information on about a range of other products, services and providers. We are also a Corporate Authorised Representative of Countrywide Tolstrup Financial Services Group Pty Ltd. ABN 51 586 953 292 AFSL 244436 for the provision of general insurance products. Please refer to our. 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The problem is that when I configure the array to RAID 1, when the installer gets to the point where I partition the disks, the RAID array simply doesn't appear on the list. The installer asks me if I want to 'activate the Serial Ata RAID devices', I choose yes, and nothing is listed. If I instead of creating an RAID 1 array, create an Raid 0 array, it appears on the list to partition the disk. This last part, is what I don't understand, it gets recognized when it is a RAID 0 array, but if it is a RAID 1 array it doesn't. I've read the FakeRaid wiki on, and also this post: Running in RAID 1, and executing the shell on the installer and running the command dmraid -r, I get: /dev/sdb: sil, 'sil_bhbgdfdcfdfc', mirror, ok, 976771072 sectors, data@ 0 /dev/sda: sil, 'sil_bhbgdfdcfdfc', mirror, ok, 976771072 sectors, data@ 0 Looks good I think. When in RAID 0, using the same commands, I get: /dev/sdb: sil, 'sil_bhbgdfdcfdfc', stripe, ok, 976771072 sectors, data@ 0 /dev/sda: sil, 'sil_bhbgdfdcfdfc', stripe, ok, 976771072 sectors, data@ 0 Everything looks OK, I guess, it's the first time I'm installing Ubuntu Server for real, I've installed 4 or 5 times on VMPlayer to see how everything works. If I don't configure an array, the disks are recognized with no problem whatsoever, if the PCI card, wasn't detected properly it wouldn't show any disks connected to the card in any instance I think. The card is also capable of RAID 5 and RAID 10, but I haven't tested that yet, later when I arrive home, I will see if the installer detects those RAID arrays. EDIT: So I arrived home, and started googling again, and i found, so I ran the command dmraid -ay: ERROR: device-mapper target type 'mirror' is not in the kernel. RAID set 'sil_bhbgdgaaaaba' was not activated. Then I googled for this error, and what I found kind of scared me,, basically all I have to do is recompile the Kernel with mirroring support, I can't recompile the kernel I simply don't have the knowledge to do it. Can anyone give me a solution that doesn't involve recompiling the kernel? Second edit: I just downloaded and burned an Ubuntu Live CD, and guess what? The RAID array is detected on the spot ( I'm currently installing Ubuntu in the RAID array ). Now I'm just plain confused, I tough the Ubuntu Server was a Ubuntu version but without an windows manager. Third edit: Just saved the syslog, to have more information to show: Oct 24 22:46:43 anna-install: Installing dmraid-udeb Oct 24 22:46:43 anna[10984]: DEBUG: retrieving dmraid-udeb 1.0.0.rc16-4.1ubuntu4 Oct 24 22:46:43 anna[10984]: DEBUG: retrieving libdmraid1.0.0.rc16-udeb 1.0.0.rc16-4.1ubuntu4 Oct 24 22:46:43 disk-detect: Serial ATA RAID disk(s) detected. Oct 24 22:46:44 disk-detect: Enabling dmraid support. Rant mode, if I'm allowed, this doesn't make any sense, at least for me, why doesn't Ubuntu Server come with the support for Raid 1 compiled into the kernel? And I'm almost sure that RAID 5 and RAID 10 aren't also ( I can't test it because the Sata cables are too short ), this way only complicates the life for people, when it can be a lot simpler, I understand that the Raid card I bought only supports FakeRaid, but I want to use no matter what, even if it's slower, and what if I had bought a $400 card that doesn't do fake raid and I want to use it? I'd have to recompile the kernel! – Oct 24 '11 at 19:49. 1.) sudo lsmod Check and see if the (dm_raid) module has loaded? 2.) sudo dmraid -tay either of these commands work ( sudo dmraid -ay) Test the raid array? 3.) gedit /boot/grub/device.map and add (hd0) /dev/sda (hd1) /dev/sdb 4.) gedit /etc/fstab comment out ( /dev/mapper/sil_biabadbhagdc1) and ( /dev/mapper/sil_biabadbhagdc5) place a # in front of those lines. Add your UUID's like so, you can use this command to get your UUID's ( sudo blkid) Mine looks like this: # /etc/fstab: static file system information. # # Use 'blkid -o value -s UUID' to print the universally unique identifier # for a device; this may be used with UUID= as a more robust way to name # devices that works even if disks are added and removed. See fstab(5). # # proc /proc proc nodev,noexec,nosuid 0 0 # /dev/mapper/sil_biabadbhagdc1 UUID='01331dc5-0c78-49ab-9cf5-655b645110d2 / ext4 errors=remount-ro 0 1 #/dev/mapper/sil_biabadbhagdc5 UUID='ea62296d-27ef-4b59-8206-e89d7a31a844 none swap sw 0 0 5.) sudo reboot and check your log files, keep in mind do not use the () in these commands. I am using raid0 with a SYBA PCI-X 4 port sata II Raid card. On a Tyan board with two Seagate 320 drives. This may or may not work for you. This topic describes the tasks that you must complete before you test a hardware-based RAID storage array by using the Windows Hardware Lab Kit (Windows HLK): •. • The storage tests that you must run, the testing prerequisites, and the test setup vary depending on whether the RAID system is Internet SCSI (iSCSI) based or whether it uses another connection type: Fibre Channel, Serial Attached SCSI (SAS), SCSI, or Serial Advanced Technology Attachment (SATA). Hardware Requirements To test a hardware-based RAID array, you need the following hardware. You might need additional hardware if the test device offers other features. To determine whether additional hardware requirements apply, see the description for each test that appears for the device in Windows HLK Studio. ASUS P5K DELUXE USER MANUAL Pdf Download. Jan 01, 2004Select your preferred way to display the comments and click Save settings to activate your changes. ASUS P5K DELUXE USER MANUAL Pdf Download. Activate serial ata raid devices. Learn the nuts and bolts of PCs, from the core components that provide. Download the latest Adaptec Serial ATA RAID 21610SA device drivers (Official and Certified). Adaptec Serial ATA RAID 21610SA drivers updated daily. Download Now. Preparing for Hardware-based RAID Systems Testing Preparing to Test Hardware-based Raid Systems. Check that all RAID devices. Or Serial ATA RAID. This page describes how to install Debian using the Serial ATA RAID (aka fake RAID, BIOS RAID) feature provided by your SATA disk controller. These are controllers that advertise RAID. Not to be confused with the Linux kernel's software RAID feature (Multidisk Device). This is the preferable and more. Note All hardware (except the test device, monitor, keyboard, mouse, and floppy disk drive) must be listed in the Windows Catalog. • 1 test computer that meets the Windows HLK requirements. For more information, see. In addition, this computer must include: • 1 logo-compliant Advanced Configuration and Power Interface (ACPI) BIOS, with ACPI enabled by default. • Dual-core or equivalent processor and a minimum of 2 gigabytes (GB) of memory for Windows client operating systems (for example, Windows 8, Windows 7, and Windows Vista). • Quad-core or equivalent processor and 6 GB of memory for Windows Server® operating systems. An equivalent processor is any processor that appears to Windows as if it contains the specified number of CPUs. You can achieve this status through 1 or more physical microprocessors. • 1 test-specific type of RAID storage system: Fibre Channel, SAS, SCSI, or SATA RAID (for example, a SAS RAID storage system for a SAS system test). This device is the test device. Warning The RAID system must be a single cabinet that consists of an array controller that's enclosed in an external subsystem with hard disk drives. Or it must be an external array controller that connects to a RAID JBOD. The RAID system can't consist of only a Peripheral Component Interconnect (PCI)–based controller and 1 RAID JBOD. • 1 PCI-based, test-specific type of host bus adapter (HBA). If the test system supports Microsoft® Multipath I/O (MPIO), 2 ports in the HBA or 2 identical HBAs (if each of them has only 1 port) must be connected to the same target device. Note The RAID system should support the PCI-based HBA that you select to test the RAID system. Any drivers that you use on the test system for this HBA must have a Windows logo, and the HBA model and firmware version must be included in the Windows Catalog. • 1 bootable ATA, SCSI, or SATA (only for testing SATA hardware-based RAID systems) hard disk drive, if the RAID system doesn't support boot. This drive must have a minimum capacity of 36 GB. To certify your product for use on servers, the test computer must support four processors and a minimum of 1 GB of RAM. These system capabilities are required to test the Rebalance, D3 State, and Multiple Processor Group functionality of the device and driver. You do not need a computer that actually has more than 64 processors to test your device. Additionally, the server system(s) being used for device or driver testing must have Server Core installed prior to testing. For more information see. If you use a pool of test computers to test your device, at least 1 computer in the pool must contain 4 processors and a minimum of 1 GB of RAM. Additionally, that computer must contain the device and the driver that you want to test. As long as the driver is the same on all the computers in the pool, the system creates a schedule to run against all test computers. For tests that don't include a driver to test, like tests for a hard disk drive, the Windows HLK scheduler constrains the tests that validate the device's and driver's Rebalance, D3 State, and Multiple Processor Groups functionality to run on the default test computer. You must manually configure this computer to have multiple processor groups. The default computer is the first test computer in the list. Make sure that the first test computer in the list meets the minimum hardware requirements. Note Multiple Processor Groups Setting You must set the value for the processor group size for Hardware Lab Kit testing of Windows Server 2008 R2 and later device drivers for certification. This is done by running bcdedit in an elevated command prompt window, using the /set option. The commands for adding the group settings and restarting are as follows: bcdedit.exe /set groupsize 2 bcdedit.exe /set groupaware on shutdown.exe -r -t 0 -f The commands for removing the group settings and rebooting are as follows: bcdedit.exe /deletevalue groupsize bcdedit.exe /deletevalue groupaware shutdown.exe -r -t 0 -f. Note Code Integrity Setting The Virtualization Based Security feature (VBS) of Windows Server 2016 must be enabled using Server Manager first. Once that has occurred, the following Registry key must be created and set: HKLM System CurrentControlSet Control DeviceGuard HypervisorEnforcedCodeIntegrity:REG_DWORD 0 or 1 (disabled, enabled) Software Requirements To test a hardware-based RAID array, you need this software: • Any drivers for the test hardware that aren't included with Windows. • The latest Windows HLK filters or updates. • Windows symbol files. These are available from the website. Configuring the Test Computer To configure the test computer to test your Fibre Channel, SAS, SCSI, or SATA RAID array, follow these steps: • Configure the RAID system by using the RAID system operator panel, by using the command-line tool, or by connecting another system to the RAID system and running the configuration tool. Specifically: • Check that all RAID devices support only 1 RAID level: either RAID 5, RAID 1, or RAID 0. If your RAID system supports more than 1 RAID level, you must test all RAID levels that the device supports. • Create three 40-GB RAID arrays on the RAID system. Configure the arrays according to this table: If the test device supports these RAID levels RAID level for RAID Array 1 RAID level for RAID Array 2 RAID level for RAID Array 3 0 only 0 0 0 1 only 1 1 1 5 only 5 5 5 0 and 1 only 1 0 1 or 0 0, 1, and 10 10 1 0 0 and 5 only 5 5 0 1 and 5 only 5 5 1 0, 1, and 5 5 1 0 0, 1, 5, and 10 5 10 1 or 0 • Turn off the test computer. • Install 1 test-specific type of HBA. For example, if you're testing for a Fibre Channel system, install the Fibre Channel HBA. • In the test system, connect the HBA to the RAID system by using the appropriate cables for the bus type (for example, SCSI, SATA, and so on). Note If the test RAID system supports more than 1 bus protocol, you must test and submit your device for Windows certification 1 time with each protocol that you want to have it qualified for. • If the device supports MPIO, make sure that the HBA has at least 2 ports. If the HBA has only 1 port, install another HBA of the same model, and then connect it to the RAID system by using the appropriate cables for the bus. • For a non-MPIO test environment, if both the HBA that you're using to test the RAID system and the RAID system itself support boot, follow these steps: • Install any HBA or RAID system drivers, including multipath drivers that are required to connect to or manage the test device. • Create a 36-GB NTFS file system partition on RAID Array 1, and then install the appropriate operating system on this partition. Note We recommend SAN-boot configuration, but it isn't required. For an MPIO test environment, we don't recommend that you set up MPIO logical unit number (LUN) bootable. Instead, follow these steps: 1. Install an alternate boot controller on the test system. Connect a hard disk drive to the alternate boot controller on the test system. Install any necessary drivers for the alternate boot controller. Install the appropriate operating system on a 36-GB NTFS partition on the hard disk drive. Install any HBA or RAID system drivers, including multipath drivers that are required to connect to or manage the peripheral devices. • Click Start, and then click Run. • Type diskmgmt.msc, and then press Enter. If the test operating system is Windows Vista or Windows Server 2008, and you're prompted to enter administrator credentials, enter the credentials. • If the disks appear to be inactive, activate them by right-clicking the disk and then clicking Initialize Disk. • Partition and format all disks: • Right-click each disk, and then click Convert to Basic Disk if it is not basic already. • Right-click each disk, and then click New Partition. Note Each partition should be a primary partition, should use all of the disk space, should use any drive letter, and should be formatted in NTFS. For a non-MPIO test environment, if the HBA that you're using to test the RAID system is bootable, and if the RAID system supports boot, RAID Array 1 should already have a 36-GB partition. Create a new NTFS partition by using the remaining space on this drive. • Restart the operating system to update the size of the page file. • Verify that the computer can read or write to the test RAID array. • Install the Windows symbol files to the C: Symbols directory. These are available from the webpage. • Install the Windows HLK client application on the test computer. • Use Windows HLK Studio to create a computer pool, and then move the test computer to that pool. For all types of RAID arrays that you're testing, make sure that the test computer is in the ready state before you begin your testing. If a test requires you to set parameters before you run it, a dialog box will appear for that test. For more information, review the specific test topic. Some Windows HLK tests require user intervention. When you're running tests for a submission, it's a best practice to run the automated tests in a block separately from manual tests. This prevents a manual test from interrupting the completion of an automated test. Warning When testing storage devices, we strongly recommend that you complete all Device Fundamentals tests before starting storage tests. Storage tests will reconfigure your test device, leaving the device in a state unsuitable to support Device Fundamentals tests. The following configurations provide steps to create volume on the storage test device. This is important to complete the Device Fundamental part of testing (DevFund). Feature-Based Configuration If your device supports any of the feature(s) in this section, please update the associated configurations steps in addition to the general interface-based configuration steps in the “Configuring the Test Computer” section. Minor modifications may be applicable depending on the specifics of your device form-factor. Device.Storage.Hd.Mpio • MPIO Test needs multiple ports connected to the same LUN. HBA needs to have multiple ports, or multiple one-port HBAs need to be set up. • For iSCSI test environment, it needs NIC card(s) or iSCSI HBA(s). • HBA firmware and drivers. • At least three LUNs. • Install MPIO feature by using Server Manager and install MS DSM or 3rd party DSM. • For iSCSI test environment, the users need to set up multiple iSCSI sessions for each pair of initiator IP address and target. • If device supports MPIO, then all of the three LUNs should be MPIO LUNs. • Configure the LUNs LBP policy to be Failover Only. • Configure the LUNs to be with partitions. • While creating submissions, select both DSM and the specific LUNs supporting specific features. You do not need to manually add the MPIO feature to the LUN. Device.Storage.Hd.OffloadedDataTransfer • Test system has minimum 2 adapters with Adapter1 having 2 LUNs and Adapter2 having 1 LUN. • LUNs configured should be a minimum of 21 GB in size. • Single HBA Push Scenario & Single HBA Pull Scenario: Runs Offload Scenario test between Lun0 and Lun1. • Multiple HBA Push Scenario & Multiple HBA Pull Scenario: Runs Offload Scenario test between Lun0 and Lun2. Device.Storage.Hd.RaidArray Upon completion of hardware setup, and manually select this feature when going through the Windows HLK’s target selection. Device.Storage.Hd.ThinProvisioning • If the device supports thin provisioning, at least include one thin provisioned LUN and one full provisioned LUN. Thinly provisioned LUN needs to have a size no larger than 25 GB. • If the device supports thin provisioning, thin provisioning feature, threshold notification and persistent resource exhaustion, features need to be configured on the storage device end. • Configure the threshold notification to be set at 70% for thinly-provisioned LUN. • Enable permanent resource exhaustion feature on storage array. DescriptionVisio 2002 Standard represents the first significant update of this well-respected diagramming and charting software since it joined the Microsoft stable. The Visio product suite now comprises two members, with 2002 Standard and 2002 Professional (which integrates the previous Visio Technical edition). A wealth of new features awaits, with Office XP integration high on the agenda. True, Visio always worked well with Office, but now you'll find XP menus, a new task pane, Auto-Recover, Office Search, and application error reporting added to the list. Note that it also uses Microsoft's new XP registration feature and will stop working after 10 goes if you haven't entered an activation code. A Drawing Type Selector gets you off the starting block and lets you choose diagram styles ranging from building plans, Web site diagrams, and process engineering to databases, flow charts, and physical or logical network maps. Organizational charts are much improved and a wizard helps to create new charts or import existing information from TXT and XLS formats or ODBC-compliant data sources. The curved-wall tool makes creating building layouts more fun, and you can import and export drawings in standard CAD file formats. Pictures can also be imported directly from a scanner or camera. If you're serious about your charts and diagrams, then Visio 2002 Standard has everything you could possibly need, while the new interface makes it even easier to use. --Dave Mitchell. Microsoft Visio 2002 The last serial number for this program was added to our data base on November 2, 2016 338 visitors told us the serial is good, 302 guys said the number is bad F8BFX-2B8M6-X373J-TBQ8M-K3**** To see full numbers without asterisks, please, prove you are not a robot and then push 'Show serial number' button Text from captcha: If you have your own working serial number for Microsoft Visio 2002 and you want to share it with public, press 'Share my serial' button below. Copyright © KeyGenGuru.com, 2006-2017. How to activate a Product Trial Program license for Visio 2002. Install Visio, the Microsoft Activation. Code that runs every time you start the Visio. Mar 06, 2015 Visio Activation. Visio 2010 > Visio. And click on Programs and Features icon >Right Click on Microsoft Visio >Enter a Product Key > Type your 25. Microsoft Visio 2002 all versions serial number and keygen, Microsoft Visio 2002 serial number, Microsoft Visio 2002 keygen, Microsoft Visio 2002 crack, Microsoft Visio 2002 activation key, Microsoft Visio 2002 download keygen, Microsoft Visio 2002 show serial number, Microsoft Visio 2002 key, Microsoft Visio 2002 free. Free download microsoft visio 2002 product key Files at Software Informer. Office Product Key Finder does what its name says: it helps you find and view the product. Most newer versions of Autodesk products are automatically. However, perpetual license products (non-subscription) purchased in 2016 or earlier can be activated manually offline. Typical reasons for manual activation of perpetual license software include: • No internet acess • Upgraded or reinstalled operating system • Changed request code • Modified computer hardware • Forced reactivation during troubleshooting Notes About Manual Activation • It's for perpetual license software only: This manual activation workflow is only needed for perpetual license software, which does not require an active internet connection to validate the user license. It is not used for subscription software activation, which requires an active internet connection. • You need a valid serial number: You'll need a valid serial number and matching product key. Before starting, be sure to. • You need to generate a Request Code to get an Activation Code: When you enter your serial number during offline activation, you receive a. You must supply both the Serial Number and Request Code to get an Activation Code. • Contact Us for Assistance: If you receive an 'Invalid Serial Number' error or encounter other issues with software activation, please for assistance. • Self-service options: see. • Education customers: contact Autodesk through. How to Activate Perpetual License Software Manually Follow these three steps to complete the manual activation process: • • •. Generate a Request Code To generate a request code to activate your software: • Disable your Internet connection and launch your software to begin this offline process. The screens below only appear if your computer is not connected to the Internet. • Click the Activate button on the Free Trial screen. Note: Autodesk software products operate on a Free Trial license until activated. If you purchased your software and didn't use it as a Free Trial, you still need to activate your software from the Free Trial screen. • Enter your Serial Number and Product Key. • Select Request an activation code using an offline method. Click Next. • Record the activation information provided. You'll need your product name, serial number, product key, and request code to or from a customer service specialist. The request code shown is for example only. • Click Close to resume using your software in Free Trial mode while the request is being processed. Activate your Software Manually After you receive your Activation Code, you can finish your software activation from the Free Trial screens. To activate your software manually: • Disable your Internet connection, start the software, and click the Activate button on the Free Trial screen. Note: You will only see manual activation screens if you are using a computer that has no active Internet connection. Autodesk software products operate on a Free Trial license until activated. If you purchased your software and didn't use it as a Free Trial, you still need to activate your software from the Free Trial screen. • Enter your Serial Number and Product Key. The first screen of the Registration Wizard lets you get an activation code or enter an activation code if you have one. To obtain an activation code, you need to enter information such as your name, address, and company name. You can also specify whether this copy is an upgrade. If you're upgrading your Max version, you. Feb 13, 2017. Hello Autodesk, My name is lizi and my boss purchase your program 3D MAX 9, few years ago and want to activate/install the disc. I got an error. • Select I have an activation code from Autodesk and then enter the activation code in the spaces provided. Click Next to complete manual activation. Note: If you copy and paste the entire activation code into the first field, the remaining fields are automatically filled in. The code may not fill all the fields. I activated a new Mint Sim account 3 days ago. At the time of activation, I chose to get a temporary new number and transfer my own number at a later date. I previously had services with Verizon, T-Mobile, Google Project-Fi, and Republic Wireless and I never had any issue porting in my own number after activating the service with a new temporary number. Apparently, this is not possible with Mint Sim. I changed my phone number and the directions to activate it did not work. Learn how to switch your phone number to Verizon from another service provider. Check if you're eligible to transfer your number. > Port Your Number to Verizon. Transfer Your Number. Transfer your phone number to Cricket until you activate. Wireless companies that have opted out of the number porting process. Before I signed up with Mint Sim, I emailed their customer support asking if I can get a temporary number during activation and then transfer in my own number at a later date. They replied saying that this was in fact possible. So 3 days after activation, I called the Mint Sim support and asked to transfer my own number to my new Mint Sim account. They said once you activated an account and assigned a phone number, you can't never change it. So I mentioned about my email to customer support but all they can say was it is just not possible. As a last resort, I asked if they can just terminate my current service and send me a new Sim Card so I can re-activate the service with my own number. They said this is not possible either. While I could somewhat understand that their technology is very limited in terms of porting numbers, saying that they can't even terminate a 3 day old account and just starting a new one feels like they're not even interested in helping me resolve the issue. Conclusion: With Mint Sim, once you're assigned a phone number, you can never change it unless you pay for another account and activate it. Brand new Sprint customer here coming over from T-mobile with a family plan (porting all four lines). I'm expecting to receive the four iPhones in the mail tomorrow, and wanted to know what the activation process is like? I already went to sprint.com/activate to look it over, but unfortunately it looks like that's for upgrading current Sprint owners. Will I be calling into Sprint for each phone to activate them? I logged into Sprint with my account as well, and right now it has 0 devices and is erroring out. Your iPhone will be shipped with a temporary number. During the checkout process, we gather information in order to complete the transfer. Once your information is provided, we submit the transfer request to your old provider for validation. When successful, a time is set for the transfer of your number. If unsuccessful, a Sprint representative will contact you to collect the incomplete information and resubmit for validation. Typical transfers from wireless carriers to Sprint will be completed in 2 to 5 days. Landline transfers usually complete in 5 to 7 days. Please be aware that delivery times may be delayed due to circumstances such as credit authorization, backordered equipment, incomplete payment, insufficient and/or inaccurate information provided when placing the order. You will be contacted by phone or email should such a condition come up while processing your order. I think it is much faster than that, when I went from T-Mobile to Verizon was a couple hours not days.or are you including the total time in which case the 2-5 days includes order, shipping etc, but when you activate the phone in a couples hours your number will be ported if not faster. FCC site: How long will the porting process take? • For a wireless-to-wireless transfer, the porting process should take approximately two and a half hours from the time the porting request is made of the old carrier. The FCC has not mandated a specific time frame for the wireless-to-wireless porting process. Two and a half hours is the time frame agreed upon by the wireless industry, and the FCC encourages carriers to use that time frame. • A wireline-to-wireless port will probably take longer to complete, and could take several days. Before porting between wireline and wireless phones, consumers should ask their new service provider how long the process will take. Violet, I was put on hold with the porting department for a good half hour before I got through. Daphne answered and asked for my phone numbers, and then said she would have them activated in six minutes. True to her word, I checked 10 minutes later and the phones were all activated. I asked her for a callback number in case it didn't go through, and she provided me with this number: 1 877 503 3269 I would suggest giving that number a call, and best of luck. I'm super happy to finally be able to play with my iPhone =). |
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January 2018
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